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General IF • taking ONE RANDOM item from the player

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Here's a toughie, first time I've been stumped in a long time.
Lost Coastlines has more than 100 inventory items that all do stuff, RPG style.

I'm trying to make a menace that takes one RANDOM item from the player character. Just one item indiscriminately. I know a pretty complicated way to do it (implement a task for literally every one of the 100+ items in the game)...but can anyone think of a way to just easily take one random item off the player?

Statistics: Posted by The0didactus — Thu Mar 20, 2025 1:04 am



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