This is a Spoof of a 1982 comedy text adventure called Thy Dungeonman and has recently been uploaded. This is the authors first work and he would like feedback, though he is not looking for perfection.
Link: https://www.adrift.co/game/1792
For some reason, I enjoyed it some, despite the very spotty implementation which is common for new authors. It is also a very short game.
I will also add a review and link to this post and vice versa:
https://www.adrift.co/review/1792#R578
So technical feedback:
* You try to implement new directional commands - you don't have to replace existing ones - just makes general tasks SIMILAR to [go Dennis] but please copy the allowed commands directly from the Player Movement task (make sure you have "unhidden" the standard library to see these tasks). E.g. the game did not understand the command GO CHAMBER POT, only CHAMBER POT.
* Also, the SE exit was revealed by going in a wrong direction. You can replace the standard responses in those situations - just ask on the forums. Also, you can untick the option of automatically showing the exits in a room and add your own mention of exits in the location description. There you can use alternative descriptions in case available exits changes.
* Also, a lot of stuff was not implemented. I recommend that all nouns are implemented as objects so the parser behaves consistently.
If you improve the technical side of things, I would probably enjoy a very expanded version of this, or perhaps just make a much larger Thy Dunjohnman 2 if you like, but I recommend asking for beta-testers here before releasing![Smile :)]()
TRANSCRIPT ATTACHED:
Link: https://www.adrift.co/game/1792
For some reason, I enjoyed it some, despite the very spotty implementation which is common for new authors. It is also a very short game.
I will also add a review and link to this post and vice versa:
https://www.adrift.co/review/1792#R578
So technical feedback:
* You try to implement new directional commands - you don't have to replace existing ones - just makes general tasks SIMILAR to [go Dennis] but please copy the allowed commands directly from the Player Movement task (make sure you have "unhidden" the standard library to see these tasks). E.g. the game did not understand the command GO CHAMBER POT, only CHAMBER POT.
* Also, the SE exit was revealed by going in a wrong direction. You can replace the standard responses in those situations - just ask on the forums. Also, you can untick the option of automatically showing the exits in a room and add your own mention of exits in the location description. There you can use alternative descriptions in case available exits changes.
* Also, a lot of stuff was not implemented. I recommend that all nouns are implemented as objects so the parser behaves consistently.
If you improve the technical side of things, I would probably enjoy a very expanded version of this, or perhaps just make a much larger Thy Dunjohnman 2 if you like, but I recommend asking for beta-testers here before releasing

TRANSCRIPT ATTACHED:
Statistics: Posted by Denk — Thu Jun 06, 2024 6:31 pm